The Problem. When it became clear that the Community Gamechangers program was in need of more advanced support for computer science education than we've developed resources for, I created the workshop Coding to Connect. It features projects across a variety of coding tools that are designed to get learners to share their projects with one another like a customized nickname generator and a Madlibs poem.
The Goal. At the time of development, the primary audience was after school STEM program educators that have experience with basic educational programming tools (Scratch, Microsoft MakeCode, etc.) However, in an effort to maximize the impact of our content development time, I also had to consider the additional ways this content can be used within the Rec2Tech program and larger Digital Harbor Foundation programming. In addition, I updated many of the graphics (see below) within the existing advanced CS content because it contained images that were not part of our intellectual property.