The Solutions. The Rec2Tech educators attending this training experience beyond our typical participants, and the following generations of educators at the rec centers will be volunteers and college students that have little to no experience. For this reason, I developed a "5+1" community of practice that is scalable to the participant's experience level.
The overall package consists of 5 main workshops (STEM Equity, Game-Based Learning, Coding to Connect, Tech in Motion, and Entrepreneurship & Design Thinking) and one additional workshop, Curriculum Changemakers, designed to facilitate a deeper dive into the planning, management, development, and evaluation of curriculum within the institution. Each workshop features one hands-on learning session and a share session where participants can present their localized, equity-based STEM curriculum.
After school STEM program leaders face challenges due to limited time and resources, reliance on volunteers and college students who move on to STEM careers, and difficulties in retaining institutional knowledge and experience. To address this, I created Workshops in One Page to summarize workshop ideas and collect shared resources (resources not pictured).